Skip to content
Play /

CASH RUN

ON YOUR TAIL$0
TIME LEFT2:00
Agents on patrol$300 carried draws attention

Cash district / 120 seconds

Follow
the money.

Dodge the nets. Bring cash to the den.
Bank it, then trade at the den.

Loading the city…

First Trade / Fictional market

Denworks $10

Next quote in 10s

Available cash$0
Shares / value0 / $0
Open profit / loss · after fees$0
Closed trades, net$0

Bank cash from the city to fund your first trade.

Size from available cash

Three learning missions 0 / 3
  1. Complete a tradeBuy, then close the position—even a losing trade counts.
  2. Keep a cash reserveCommit at most half your available cash, including the buy fee.
  3. Manage a market eventHold through an announcement, then close the position.

Don “I’d put more on it.” More shares make both gains and losses larger.

Schad Set an exit before buying. Loss triggers sell at the next quote; gaps can produce a larger loss.

$1 per buy or sell. Whole shares; one position at a time. Quotes change every 10 game seconds; announcements every 40. Clock and market keep running here. Positions sell automatically at the final quote when the run ends. These invented prices do not predict real markets.

Coyote CFO / Cash Run

Field guide.

01 / Find it. Keep it.

How to play

Move with WASD / arrows or the touch stick. Press Space / Sniff to uncover nearby stashes. Step into THE DEN to bank your cash.

CashHazardsDen

Federal agents patrol with nets. Only nearby agents who can see you join the chase. Put distance between you or break their sight around a building to lose them. A marked circle shows where the net will land: change direction and step out before it closes, then escape while the agent recovers. Buildings block their sight. The green den circle is a safe refuge. More cash makes you slower; at $300, agents become more alert and Fee Collectors speed up. Nets and collectors send you home empty-handed. Banked money stays safe.

Agents get faster, see farther, and aim sooner at 40 and 80 seconds. At two minutes, cash still outside is lost. Practice stays slower and untimed. P / Escape pauses; opening this guide pauses play too.

02 / First Trade

Trade at the den

Bank cash, then press M or tap Den cash / Market. Buy whole shares of fictional Denworks, choose a position size and exit plan, and sell at the den. Quotes and the clock keep running while the market board is open. Press Pause game to stop both.

A $1 fee applies to each buy or sell. A loss-limit order can close a position while you explore. Street hazards affect carried cash, not shares. Open shares sell at the final quote when time expires or you finish practice. Your final score is den cash after trading; the debrief separates price changes, fees, collection, and desk bonuses.

03 / Pick your thesis

Meet the desks

Walk up to a character and press E / Take assignment. One at a time; each bonus can be earned once per run.

Don +$200

Conviction trade

Bank $600 in one trip.

Available

Franc +$150

Do the research

Sniff out 3 distinct hidden stashes, then bank $150 in one trip.

Available

Schad +$150

Plan your exit

Visit both blue route markers, then bank $200 in one trip.

Available

Fictional money. Real decisions about when to stop. An arcade about financial instincts, for adults. No purchases or cash prizes. Practice scores are separate. Progress stays in this browser. Privacy