01 / Find it. Keep it.
How to play
Move with WASD / arrows or the touch stick. Press Space / Sniff to uncover nearby stashes. Step into THE DEN to bank your cash.
CashHazardsDen
Federal agents patrol with nets. Only nearby agents who can see you join the chase. Put distance between you or break their sight around a building to lose them. A marked circle shows where the net will land: change direction and step out before it closes, then escape while the agent recovers. Buildings block their sight. The green den circle is a safe refuge. More cash makes you slower; at $300, agents become more alert and Fee Collectors speed up. Nets and collectors send you home empty-handed. Banked money stays safe.
Agents get faster, see farther, and aim sooner at 40 and 80 seconds. At two minutes, cash still outside is lost. Practice stays slower and untimed. P / Escape pauses; opening this guide pauses play too.
02 / First Trade
Trade at the den
Bank cash, then press M or tap Den cash / Market. Buy whole shares of fictional Denworks, choose a position size and exit plan, and sell at the den. Quotes and the clock keep running while the market board is open. Press Pause game to stop both.
A $1 fee applies to each buy or sell. A loss-limit order can close a position while you explore. Street hazards affect carried cash, not shares. Open shares sell at the final quote when time expires or you finish practice. Your final score is den cash after trading; the debrief separates price changes, fees, collection, and desk bonuses.
03 / Pick your thesis
Meet the desks
Walk up to a character and press E / Take assignment. One at a time; each bonus can be earned once per run.
Don +$200
Conviction trade
Bank $600 in one trip.
AvailableFranc +$150
Do the research
Sniff out 3 distinct hidden stashes, then bank $150 in one trip.
AvailableSchad +$150
Plan your exit
Visit both blue route markers, then bank $200 in one trip.
Available